

It took me about 40 minutes to finish that broken ass sequence I was relieved once I finished it and saw a checkpoint, so I closed the game. In general that platforming jumping is bad and awkward, but nothing too terrible, until chapter 8. When I read some of the different reviews and saw them mention the non-shooting mechanics being clumsy and under-cooked, I thought it couldn't be THAT bad, but I was wrong. Ever since they mentioned the player character being short in the quick look, that has bothered me. The enemy AI is all that great, does the same things all game long never any, "oh shit, I wasn't expecting that," moments. I've changed the gamma setting to 95 and still sometimes have trouble reading the second part of my ammo. The HUD / UI in this game is terrible everything is too small and hard to read. Furthermore, a couple of forced stealth segments are frustratingly difficult and unnecessarily impede the pace of the game.The game looks and sounds wonderful I like the hard sci-fi setting, both the space station chapters were cool when you could just stop and look at them. With the awesome guns and OWL drone, you can sometimes end up feeling a little silly trying to sneak around when you clearly have the firepower to deal with your foes. In some situations it works well, too, but it mostly feels like a poor substitute for the much more satisfying heavy combat. Still, the sheer gameplay variety on offer is an enormous change for the series, with stealth comprising an important aspect in many chapters.

Granted, a tap of the d-pad will point you in the direction of your next objective, but it’s often unclear or even misleading. Another major gripe pertains to the fact that it can often be difficult to determine what you’re supposed to be doing. While at first the conundrums – involving the use of canisters and canister ports – offer an interesting change of pace, they overstay their welcome by reappearing multiple times throughout the story. With the firefights being so satisfying and entertaining, it would have been nice to experience a little more of them throughout the campaign.Īt times, various puzzles present themselves, forcing you to complete certain goals like opening locked doors, starting a nuclear reactor, or disabling machinery. In most chapters, enemies are spaced very far apart, and that breaks the fluidity of the combat somewhat. The only real issue with the action, then, is just how infrequently the battles actually occur. They also have the ability to sound alarms, forcing you to either deal with endless waves of grunts or quietly hack the appropriate panels to stop the onslaught. If you knock out a Helghast communications system, the orange-eyed foes will sniff out your whereabouts and increase their patrol guards in an effort to catch you out. The artificial intelligence is drastically better than previous titles, too, and can really test your abilities in certain areas. The weaponry is believable, and the movements and animations suit the setting. From pushing back the Helghast while leaping from high-speed trains to watching your footing as buildings collapse around you, there is really very little repetition which results in each chapter feeling unique.Ĭonversely, the combat is largely what you should expect from an entry in Guerrilla Games’ popular property: heavy and brutal.

It also provides window dressing for a host of beautiful environments that offer a welcome change from previous instalments. Still, it’s interesting to see the story from both groups’ point of view, and the events at least move along at a solid pace. The narrative is both emotional and exciting during the high points, but it largely remains vague and under-developed. This location has been the source of many battles throughout the series, but this time the two sides are determined to end the war once and for all. Living together in peace is not on the agenda for either faction, however, as the Helghast fight to push the humans out of their own home. Killzone: Shadow Fall takes place shortly after the events of PlayStation 3 exclusive Killzone 3, as the ISA and Helghast are forced to co-inhabit the planet Vekta.
